It’s a Sprint: Games Leaving Game Pass April 30th 2026 Edition
Hunt: Showdown by Crytek
In my first It’s a Sprint this month I talked about the growing sentiment that this could be the worst console generation. Over the last couple weeks, I’ve begun to consider another possibility that I hadn’t initially thought of.
What if, for the remainder of this generation, we move backwards? A return to a simpler time–a time before ray tracing and AI data centers.
Of course, big AAA games will continue to be big games. Wolverine and Intergalactic aren’t suddenly going to move to the PS4, but I could easily see titles early in development in the double A space pivoting that direction. It would affect very little on the consumer side of things. The PS4 install base is gigantic and the PS5 plays most last gen titles. Nintendo and Xbox have also leaned into backwards compatibility. I’ll always support initiatives that make us play our backlogs.
Just something to think about.
Here’s everything scheduled to leave Game Pass at the end of April.
Citizen Sleeper
Metacritic Score: 82
Playtime estimate according to HowLongToBeat: 7-13.5 hours
Goat Simulator: Remastered
Metacritic Score: 65
Playtime estimate according to HowLongToBeat: 3-10 hours
Hunt: Showdown 1896
Metacritic Score: 80
Playtime estimate according to HowLongToBeat: 65-282 hours
Endless Legend 2
Metacritic Score: NA (71% User Rating on HowLongToBeat)
Playtime estimate according to HowLongToBeat: 9 hours (based on two times)
Creatures of Ava
Metacritic Score: 72
Playtime estimate according to HowLongToBeat: 10.5-19.5 hours
Revenge of the Savage Planet
Metacritic Score: 76
Playtime estimate according to HowLongToBeat: 9-17 hours
NHL 24
Metacritic Score: 71
Playtime estimate according to HowLongToBeat: 43 hours
Dragon Ball Xenoverse 2
Metacritic Score: 72
Playtime estimate according to HowLongToBeat: 19.5-103 hours
Does anyone know if Hunt: Showdown is enjoyable as a solo experience?
While I was editing this article, news broke about even more changes coming to Game Pass. The short version is, effective immediately, they’re knocking seven dollars off the monthly price of Ultimate (good!) but new Call of Duty titles won’t be added until a year later (bad!). I’ll wait until all the details are out and report on it in the next one of these.
Until then…