It’s a Sprint: Games Leaving PlayStation Plus February 2026 Edition
Carto by Sunhead Games
There’s an irritating trend that occurs every time a new batch of games is dropped on these services. You know–complaining accompanied by a GIF of a man shutting his refrigerator disappointed. Nothing is ever good enough (Grand Theft Auto 5 might be the only exception–but even that has limits). I’m not saying don’t be critical about the things we’re paying for–but it's also important to regularly remind yourself that social media is not real life.
Resident Evil Village and Like a Dragon: Infinite Wealth headline the additions to PlayStation Plus this month. I’m also excited for Ridge Racer. I’ve only dabbled in the franchise the last few years and I’m playing catch-up one lap and one phenomenal soundtrack at a time. It’s worth celebrating any time I get a new, accessible way to play the retro entries.
Whatever you do, don’t sleep on A Little to the Left.
Here’s everything scheduled to leave PlayStation Plus in mid February.
WWE 2K25
Metacritic Score: 80
Playtime estimate according to HowLongToBeat: 10.5-191 hours
New World: Aeternum
Metacritic Score: 75
Playtime estimate according to HowLongToBeat: 46.5 hours
SaGa Frontier: Remastered
Metacritic Score: 77
Playtime estimate according to HowLongToBeat: 14-55 hours
Cult of the Lamb
Metacritic Score: 82
Playtime estimate according to HowLongToBeat: 14.5-29 hours
Super Neptunia RPG
Metacritic Score: 60
Playtime estimate according to HowLongToBeat: 16-36 hours
The Ascent
Metacritic Score: 74
Playtime estimate according to HowLongToBeat: 12-26 hours
Carto
Metacritic Score: 79
Playtime estimate according to HowLongToBeat: 5.5-6.5 hours
Rez Infinite
Metacritic Score: 89
Playtime estimate according to HowLongToBeat: 2-20.5 hours
Spirit of the North: Enhanced Edition
Metacritic Score: 64
Playtime estimate according to HowLongToBeat: 5-8 hours
We’re still in that weird purgatory between Christmas and new things actually getting announced. I would expect showcases to begin heating up again in the next couple weeks (at the very least, we’re due for a Nintendo Direct of some sort–and Virtual Boy games!). If there’s anything I’ve learned reporting so closely on the release calendar over the last two years, enjoy it while it lasts. Attack those backlogs.
Thanks for reading, and as always, reject the notion that you don’t have time to play everything.